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1. Does Scan deviation effect initial signiture position? - in Ships and Modules [original thread]
The best way to check this would be to go to the same system with two characters (one highly skilled and the other not) and compare their probe maps.
- by Chance Ravinne - at 2017.03.24 15:54:52
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2. Does Scan deviation effect initial signiture position? - in Ships and Modules [original thread]
Great question, gonna tag this because I'd like to know as well. Also curious if certain levels of Astrometric Acquisition are basically worthless due to server tick rounding.
- by Chance Ravinne - at 2017.03.20 19:16:00
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3. Does anyone else think Warp Core Stabilizers penalize the wrong thin... - in Ships and Modules [original thread]
So looking at how much FW players complain about stabbed plex farmers, and even thinking back to my own experiences filling exploration frigates with warp core stabs to evade hunters, doesn't it seem like the lock time/range penalty kind of does.....
- by Chance Ravinne - at 2016.09.16 03:13:10
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4. Ghosts of hard choices: Rookie ships. - in Ships and Modules [original thread]
I mean if Velators were fleet doctrines or part of some massive gank fit I could understand, but is this really a problem?
- by Chance Ravinne - at 2015.09.25 03:06:15
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5. Mobile Tractor Unit - in Ships and Modules [original thread]
Vimsy Vortis wrote: Bienator II wrote: the concern that a whole fleet could refit with a single depot is a little strange too IMO because you could just let every fleetmember drop one and do that already. And i can't even think of a situatio...
- by Chance Ravinne - at 2015.08.18 16:50:46
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6. Mobile Tractor Unit - in Ships and Modules [original thread]
The option would be very pleasant but also makes an already low risk item even lower risk.
- by Chance Ravinne - at 2015.08.14 17:12:16
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7. The one thing the Prospect is missing - in Ships and Modules [original thread]
There's always the compromise position of giving it a tiny drone bay, similar to the Helios. Can't say the last time I saw a Prospect, and I see a ton of Ventures.
- by Chance Ravinne - at 2015.07.27 03:20:06
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8. Blops? - in Ships and Modules [original thread]
Crazy imbalanced suggestion: You can jump without a cyno BUT you can't bridge and you land on the star in that system. Muahahaha /crazy
- by Chance Ravinne - at 2015.07.17 13:43:13
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9. Blops? - in Ships and Modules [original thread]
Gotta say I am also wondering what the main "problem" with Blops Battleships is. They are niche, surgical tools primarily used for ganking or baiting. They are meant to either bridge, jump in, or uncloak, then gtfo. Giving gank ships a substantial...
- by Chance Ravinne - at 2015.07.14 17:16:05
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10. Stratios- what do you use it for? - in Ships and Modules [original thread]
Stratios is an amazing gankboat. The covops cloak, massive fitting flexibility, strong tank, and room for neuts mean you can tank on almost anything. The scan bonuses help you find targets in cosmic sigs fast!
- by Chance Ravinne - at 2015.04.20 14:16:11
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11. standard fit for a stealth bomber - in Ships and Modules [original thread]
Bombs are a nice to have but for solo work I find the time and risk of refitting via mobile depot onerous and dangerous. Look up that Russian guy with the most solo Purifier kills, he has one point and no bombs! 90% of solo bomber targets will di...
- by Chance Ravinne - at 2015.04.08 17:10:33
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12. standard fit for a stealth bomber - in Ships and Modules [original thread]
On the contrary, bomber fits are hugely standard because they're so difficult to fit. Example: NEMESIS SOLO [low] -Ballistic Control -Ballistic Control [mid] -1 MN Microwarp Drive -Warp Disruptor -Warp Scrambler -Target Painter [high] -Covert...
- by Chance Ravinne - at 2015.04.06 17:27:35
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13. Black OPS and the need for a re-design - in Ships and Modules [original thread]
Agreed with #2. For #1 I'd like to see a larger scale solution that affects all ships. I've had the same problem as Tempelman; I simply cannot fly in nullsec as Chance and have any hope of actually being stealthy. For #3 I don't know enough to s...
- by Chance Ravinne - at 2015.03.12 16:59:33
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14. Mobile depot: too many clicks? - in Ships and Modules [original thread]
Brylan Grey wrote: Open inventory Deploy Close Seriously. The horror of having to spend more than like two seconds to get all the loot. Wah. Cry cry cry. Replying to this thread requires the following skills: Reading Comprehension II
- by Chance Ravinne - at 2015.03.11 16:48:05
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15. Repercussions of allowing Mobile Depots to launch for corporation? - in Ships and Modules [original thread]
Hmmmm what if launch for corporation had a much longer timer, several minutes? I've also never been a fan of the two day reinforcement. Mobile depots do not die nearly often enough despite being totally abandoned.
- by Chance Ravinne - at 2015.02.24 21:48:51
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16. Repercussions of allowing Mobile Depots to launch for corporation? - in Ships and Modules [original thread]
One of the most common misconceptions about Mobile Depots I see is new players assuming they can be shared by other corp members. Obviously this would be a pretty powerful tool, but would it be overpowered? Because if not I think it would greatly...
- by Chance Ravinne - at 2015.02.24 18:08:11
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17. Caldari T3 Destroyer next? - in Ships and Modules [original thread]
Watch CCP give it only bonuses to defender missiles. I would laugh myself dead .
- by Chance Ravinne - at 2015.02.19 20:07:12
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18. Domi "Suggested" redesign from Fanfest is simply terrible - in Ships and Modules [original thread]
Provence Tristram wrote: The lovely thing about the current Dominix is the degree to which it is somewhat unassuming. It could easily be rebranded as a 'space cruise ship' as a vessel of war. It's a battleship though. Last time I checked nobo...
- by Chance Ravinne - at 2015.02.07 15:28:32
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19. What ship you had most fun with? - in Ships and Modules [original thread]
Easily stealth bombers. #1. Nemesis #2. Manticore #3. Purifier #4. Stratios
- by Chance Ravinne - at 2015.02.07 15:24:50
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20. Scanning bonus on covops vs. astero - in Ships and Modules [original thread]
Jeremiah Saken wrote: Covops, max skills, sisters set - 113,438 sensor strenght astero, max skills, sisters set - 113,022 sensor strenght can anybody confirm? I think my EFT is outdated. Edit: forget to add there's a gravity capacitor t1 rig ...
- by Chance Ravinne - at 2015.01.31 20:58:54
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